![]() |
RflySimSDK v3.05
RflySimSDK说明文档
|
成员的完整列表,这些成员属于 UE4CtrlAPI,包括所有继承而来的类成员
__init__(self, ip="127.0.0.1") | UE4CtrlAPI | |
CamDataVect (定义于 UE4CtrlAPI) | UE4CtrlAPI | |
CamDataVect1 (定义于 UE4CtrlAPI) | UE4CtrlAPI | |
CoptDataVect (定义于 UE4CtrlAPI) | UE4CtrlAPI | |
endUE4MsgRec(self) | UE4CtrlAPI | |
fillList(self, data, inLen) (定义于 UE4CtrlAPI) | UE4CtrlAPI | |
getCamCoptObj(self, type_id=1, objName=1) | UE4CtrlAPI | |
getUE4Data(self, CopterID=1) | UE4CtrlAPI | |
getUE4Pos(self, CopterID=1) | UE4CtrlAPI | |
hasMsgEvent (定义于 UE4CtrlAPI) | UE4CtrlAPI | |
initUE4MsgRec(self) | UE4CtrlAPI | |
inReqUpdateVect (定义于 UE4CtrlAPI) | UE4CtrlAPI | |
inReqVect (定义于 UE4CtrlAPI) | UE4CtrlAPI | |
inSilVect (定义于 UE4CtrlAPI) | UE4CtrlAPI | |
ip (定义于 UE4CtrlAPI) | UE4CtrlAPI | |
isVehicleCrash (定义于 UE4CtrlAPI) | UE4CtrlAPI | |
isVehicleCrashID (定义于 UE4CtrlAPI) | UE4CtrlAPI | |
ObjDataVect (定义于 UE4CtrlAPI) | UE4CtrlAPI | |
radiation (定义于 UE4CtrlAPI) | UE4CtrlAPI | |
reqCam(self, SeqIDList=[0], windowID=0) | UE4CtrlAPI | |
reqCamCoptObj(self, type_id=1, objName=1, windowID=0) | UE4CtrlAPI | |
reqCopt(self, CopterIDList=[0], windowID=0) | UE4CtrlAPI | |
reqObj(self, ObjNameList=[''], windowID=0) | UE4CtrlAPI | |
sendUE4Attatch(self, CopterIDs, AttatchIDs, AttatchTypes, windowID=-1) | UE4CtrlAPI | |
sendUE4Cmd(self, cmd, windowID=-1) | UE4CtrlAPI | |
sendUE4CmdNet(self, cmd) | UE4CtrlAPI | |
sendUE4ExtAct(self, copterID=1, ActExt=[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], windowID=-1) | UE4CtrlAPI | |
sendUE4LabelID(self, CopterID=0, Txt="", fontSize=30, RGB=[255, 0, 0], windowID=-1) | UE4CtrlAPI | |
sendUE4LabelMsg(self, CopterID=0, Txt="", fontSize=30, RGB=[255, 0, 0], dispTime=0, dispFlag=-1, windowID=-1) | UE4CtrlAPI | |
sendUE4Pos(self, copterID=1, vehicleType=3, MotorRPMSMean=0, PosE=[0, 0, 0], AngEuler=[0, 0, 0], windowID=-1) | UE4CtrlAPI | |
sendUE4Pos2Ground(self, copterID=1, vehicleType=3, MotorRPMSMean=0, PosE=[0, 0, 0], AngEuler=[0, 0, 0], windowID=-1) | UE4CtrlAPI | |
sendUE4PosFull(self, copterID, vehicleType, MotorRPMS=[0] *8, VelE=[0, 0, 0], PosE=[0, 0, 0], RateB=[0, 0, 0], AngEuler=[0, 0, 0], windowID=-1) | UE4CtrlAPI | |
sendUE4PosNew(self, copterID=1, vehicleType=3, PosE=[0, 0, 0], AngEuler=[0, 0, 0], VelE=[0, 0, 0], PWMs=[0] *8, runnedTime=-1, windowID=-1) | UE4CtrlAPI | |
sendUE4PosScale(self, copterID=1, vehicleType=3, MotorRPMSMean=0, PosE=[0, 0, 0], AngEuler=[0, 0, 0], Scale=[1, 1, 1], windowID=-1) | UE4CtrlAPI | |
sendUE4PosScale100(self, copterID, vehicleType, PosE, AngEuler, MotorRPMSMean, Scale, isFitGround=False, windowID=-1) | UE4CtrlAPI | |
sendUE4PosScale2Ground(self, copterID=1, vehicleType=3, MotorRPMSMean=0, PosE=[0, 0, 0], AngEuler=[0, 0, 0], Scale=[1, 1, 1], windowID=-1) | UE4CtrlAPI | |
sendUE4PosScalePwm20(self, copterID, vehicleType, PosE, AngEuler, Scale, PWMs, isFitGround=False, windowID=-1) | UE4CtrlAPI | |
sendUE4PosSimple(self, copterID, vehicleType, PWMs, VelE, PosE, AngEuler, runnedTime=-1, windowID=-1) | UE4CtrlAPI | |
sendUE4SetStencilValueByActorName(self, Actorname, StencilValue, is_name_regex=False, windowID=-1) | UE4CtrlAPI | |
sendUE4SetStencilValueByCopterID(self, CopterID, StencilValue, windowID=-1) | UE4CtrlAPI | |
sendUE4SetStencilValueByMeshComponentName(self, Meshname, StencilValue, is_name_regex=False, windowID=-1) | UE4CtrlAPI | |
SetUE4RadianceValue(self, UEObjectName, windows=-1) | UE4CtrlAPI | |
SetUE4RadianceValue__All(self, windows=-1) | UE4CtrlAPI | |
startTime (定义于 UE4CtrlAPI) | UE4CtrlAPI | |
stopFlagUE4 (定义于 UE4CtrlAPI) | UE4CtrlAPI | |
t4 (定义于 UE4CtrlAPI) | UE4CtrlAPI | |
trueMsgEvent (定义于 UE4CtrlAPI) | UE4CtrlAPI | |
udp_socket (定义于 UE4CtrlAPI) | UE4CtrlAPI | |
udp_socketUE4 (定义于 UE4CtrlAPI) | UE4CtrlAPI | |
UE4MsgRecLoop(self) | UE4CtrlAPI |