RflySimSDK v3.05
RflySimSDK说明文档
载入中...
搜索中...
未找到
UE4CtrlAPI 成员列表

成员的完整列表,这些成员属于 UE4CtrlAPI,包括所有继承而来的类成员

__init__(self, ip="127.0.0.1")UE4CtrlAPI
CamDataVect (定义于 UE4CtrlAPI)UE4CtrlAPI
CamDataVect1 (定义于 UE4CtrlAPI)UE4CtrlAPI
CoptDataVect (定义于 UE4CtrlAPI)UE4CtrlAPI
endUE4MsgRec(self)UE4CtrlAPI
fillList(self, data, inLen) (定义于 UE4CtrlAPI)UE4CtrlAPI
getCamCoptObj(self, type_id=1, objName=1)UE4CtrlAPI
getUE4Data(self, CopterID=1)UE4CtrlAPI
getUE4Pos(self, CopterID=1)UE4CtrlAPI
hasMsgEvent (定义于 UE4CtrlAPI)UE4CtrlAPI
initUE4MsgRec(self)UE4CtrlAPI
inReqUpdateVect (定义于 UE4CtrlAPI)UE4CtrlAPI
inReqVect (定义于 UE4CtrlAPI)UE4CtrlAPI
inSilVect (定义于 UE4CtrlAPI)UE4CtrlAPI
ip (定义于 UE4CtrlAPI)UE4CtrlAPI
isVehicleCrash (定义于 UE4CtrlAPI)UE4CtrlAPI
isVehicleCrashID (定义于 UE4CtrlAPI)UE4CtrlAPI
ObjDataVect (定义于 UE4CtrlAPI)UE4CtrlAPI
radiation (定义于 UE4CtrlAPI)UE4CtrlAPI
reqCam(self, SeqIDList=[0], windowID=0)UE4CtrlAPI
reqCamCoptObj(self, type_id=1, objName=1, windowID=0)UE4CtrlAPI
reqCopt(self, CopterIDList=[0], windowID=0)UE4CtrlAPI
reqObj(self, ObjNameList=[''], windowID=0)UE4CtrlAPI
sendUE4Attatch(self, CopterIDs, AttatchIDs, AttatchTypes, windowID=-1)UE4CtrlAPI
sendUE4Cmd(self, cmd, windowID=-1)UE4CtrlAPI
sendUE4CmdNet(self, cmd)UE4CtrlAPI
sendUE4ExtAct(self, copterID=1, ActExt=[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], windowID=-1)UE4CtrlAPI
sendUE4LabelID(self, CopterID=0, Txt="", fontSize=30, RGB=[255, 0, 0], windowID=-1)UE4CtrlAPI
sendUE4LabelMsg(self, CopterID=0, Txt="", fontSize=30, RGB=[255, 0, 0], dispTime=0, dispFlag=-1, windowID=-1)UE4CtrlAPI
sendUE4Pos(self, copterID=1, vehicleType=3, MotorRPMSMean=0, PosE=[0, 0, 0], AngEuler=[0, 0, 0], windowID=-1)UE4CtrlAPI
sendUE4Pos2Ground(self, copterID=1, vehicleType=3, MotorRPMSMean=0, PosE=[0, 0, 0], AngEuler=[0, 0, 0], windowID=-1)UE4CtrlAPI
sendUE4PosFull(self, copterID, vehicleType, MotorRPMS=[0] *8, VelE=[0, 0, 0], PosE=[0, 0, 0], RateB=[0, 0, 0], AngEuler=[0, 0, 0], windowID=-1)UE4CtrlAPI
sendUE4PosNew(self, copterID=1, vehicleType=3, PosE=[0, 0, 0], AngEuler=[0, 0, 0], VelE=[0, 0, 0], PWMs=[0] *8, runnedTime=-1, windowID=-1)UE4CtrlAPI
sendUE4PosScale(self, copterID=1, vehicleType=3, MotorRPMSMean=0, PosE=[0, 0, 0], AngEuler=[0, 0, 0], Scale=[1, 1, 1], windowID=-1)UE4CtrlAPI
sendUE4PosScale100(self, copterID, vehicleType, PosE, AngEuler, MotorRPMSMean, Scale, isFitGround=False, windowID=-1)UE4CtrlAPI
sendUE4PosScale2Ground(self, copterID=1, vehicleType=3, MotorRPMSMean=0, PosE=[0, 0, 0], AngEuler=[0, 0, 0], Scale=[1, 1, 1], windowID=-1)UE4CtrlAPI
sendUE4PosScalePwm20(self, copterID, vehicleType, PosE, AngEuler, Scale, PWMs, isFitGround=False, windowID=-1)UE4CtrlAPI
sendUE4PosSimple(self, copterID, vehicleType, PWMs, VelE, PosE, AngEuler, runnedTime=-1, windowID=-1)UE4CtrlAPI
sendUE4SetStencilValueByActorName(self, Actorname, StencilValue, is_name_regex=False, windowID=-1)UE4CtrlAPI
sendUE4SetStencilValueByCopterID(self, CopterID, StencilValue, windowID=-1)UE4CtrlAPI
sendUE4SetStencilValueByMeshComponentName(self, Meshname, StencilValue, is_name_regex=False, windowID=-1)UE4CtrlAPI
SetUE4RadianceValue(self, UEObjectName, windows=-1)UE4CtrlAPI
SetUE4RadianceValue__All(self, windows=-1)UE4CtrlAPI
startTime (定义于 UE4CtrlAPI)UE4CtrlAPI
stopFlagUE4 (定义于 UE4CtrlAPI)UE4CtrlAPI
t4 (定义于 UE4CtrlAPI)UE4CtrlAPI
trueMsgEvent (定义于 UE4CtrlAPI)UE4CtrlAPI
udp_socket (定义于 UE4CtrlAPI)UE4CtrlAPI
udp_socketUE4 (定义于 UE4CtrlAPI)UE4CtrlAPI
UE4MsgRecLoop(self)UE4CtrlAPI