成员的完整列表,这些成员属于 UE4CtrlAPI,包括所有继承而来的类成员
| __init__(self, ip="127.0.0.1") | UE4CtrlAPI | |
| CamDataVect (定义于 UE4CtrlAPI) | UE4CtrlAPI | |
| CamDataVect1 (定义于 UE4CtrlAPI) | UE4CtrlAPI | |
| circle_traj(self, float t, center=(0.0, 0.0), float radius=1.0, float W=5.0) | UE4CtrlAPI | |
| CoptDataVect (定义于 UE4CtrlAPI) | UE4CtrlAPI | |
| endUE4MsgRec(self) | UE4CtrlAPI | |
| fillList(self, data, inLen) (定义于 UE4CtrlAPI) | UE4CtrlAPI | |
| getCamCoptObj(self, type_id=1, objName=1) | UE4CtrlAPI | |
| getUE4Data(self, CopterID=1) | UE4CtrlAPI | |
| getUE4Pos(self, CopterID=1) | UE4CtrlAPI | |
| hasMsgEvent (定义于 UE4CtrlAPI) | UE4CtrlAPI | |
| initUE4MsgRec(self) | UE4CtrlAPI | |
| inReqUpdateVect (定义于 UE4CtrlAPI) | UE4CtrlAPI | |
| inReqVect (定义于 UE4CtrlAPI) | UE4CtrlAPI | |
| inSilVect (定义于 UE4CtrlAPI) | UE4CtrlAPI | |
| ip (定义于 UE4CtrlAPI) | UE4CtrlAPI | |
| isVehicleCrash (定义于 UE4CtrlAPI) | UE4CtrlAPI | |
| isVehicleCrashID (定义于 UE4CtrlAPI) | UE4CtrlAPI | |
| ObjDataVect (定义于 UE4CtrlAPI) | UE4CtrlAPI | |
| radiation (定义于 UE4CtrlAPI) | UE4CtrlAPI | |
| reqCam(self, SeqIDList=[0], windowID=0) | UE4CtrlAPI | |
| reqCamCoptObj(self, type_id=1, objName=1, windowID=0) | UE4CtrlAPI | |
| reqCopt(self, CopterIDList=[0], windowID=0) | UE4CtrlAPI | |
| reqObj(self, ObjNameList=[''], windowID=0) | UE4CtrlAPI | |
| sendRflyShowTextTime(self, txt, time) | UE4CtrlAPI | |
| sendUE4Attatch(self, CopterIDs, AttatchIDs, AttatchTypes, windowID=-1) | UE4CtrlAPI | |
| sendUE4Cmd(self, cmd, windowID=-1) | UE4CtrlAPI | |
| sendUE4CmdNet(self, cmd) | UE4CtrlAPI | |
| sendUE4ExtAct(self, copterID=1, ActExt=[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], windowID=-1) | UE4CtrlAPI | |
| sendUE4LabelID(self, CopterID=0, Txt="", fontSize=30, RGB=[255, 0, 0], windowID=-1) | UE4CtrlAPI | |
| sendUE4LabelMsg(self, CopterID=0, Txt="", fontSize=30, RGB=[255, 0, 0], dispTime=0, dispFlag=-1, windowID=-1) | UE4CtrlAPI | |
| sendUE4Pos(self, copterID=1, vehicleType=3, MotorRPMSMean=0, PosE=[0, 0, 0], AngEuler=[0, 0, 0], windowID=-1) | UE4CtrlAPI | |
| sendUE4Pos2Ground(self, copterID=1, vehicleType=3, MotorRPMSMean=0, PosE=[0, 0, 0], AngEuler=[0, 0, 0], windowID=-1) | UE4CtrlAPI | |
| sendUE4PosFull(self, copterID, vehicleType, MotorRPMS=[0] *8, VelE=[0, 0, 0], PosE=[0, 0, 0], RateB=[0, 0, 0], AngEuler=[0, 0, 0], windowID=-1) | UE4CtrlAPI | |
| sendUE4PosNew(self, copterID=1, vehicleType=3, PosE=[0, 0, 0], AngEuler=[0, 0, 0], VelE=[0, 0, 0], PWMs=[0] *8, runnedTime=-1, windowID=-1) | UE4CtrlAPI | |
| sendUE4PosScale(self, copterID=1, vehicleType=3, MotorRPMSMean=0, PosE=[0, 0, 0], AngEuler=[0, 0, 0], Scale=[1, 1, 1], windowID=-1) | UE4CtrlAPI | |
| sendUE4PosScale100(self, copterID, vehicleType, PosE, AngEuler, MotorRPMSMean, Scale, isFitGround=False, windowID=-1) | UE4CtrlAPI | |
| sendUE4PosScale2Ground(self, copterID=1, vehicleType=3, MotorRPMSMean=0, PosE=[0, 0, 0], AngEuler=[0, 0, 0], Scale=[1, 1, 1], windowID=-1) | UE4CtrlAPI | |
| sendUE4PosScalePwm20(self, copterID, vehicleType, PosE, AngEuler, Scale, PWMs, isFitGround=False, windowID=-1) | UE4CtrlAPI | |
| sendUE4PosSimple(self, copterID, vehicleType, PWMs, VelE, PosE, AngEuler, runnedTime=-1, windowID=-1) | UE4CtrlAPI | |
| sendUE4SetStencilValueByActorName(self, Actorname, StencilValue, is_name_regex=False, windowID=-1) | UE4CtrlAPI | |
| sendUE4SetStencilValueByCopterID(self, CopterID, StencilValue, windowID=-1) | UE4CtrlAPI | |
| sendUE4SetStencilValueByMeshComponentName(self, Meshname, StencilValue, is_name_regex=False, windowID=-1) | UE4CtrlAPI | |
| SetUE4RadianceValue(self, UEObjectName, windows=-1) | UE4CtrlAPI | |
| SetUE4RadianceValue__All(self, windows=-1) | UE4CtrlAPI | |
| startTime (定义于 UE4CtrlAPI) | UE4CtrlAPI | |
| stopFlagUE4 (定义于 UE4CtrlAPI) | UE4CtrlAPI | |
| t4 (定义于 UE4CtrlAPI) | UE4CtrlAPI | |
| trueMsgEvent (定义于 UE4CtrlAPI) | UE4CtrlAPI | |
| udp_socket (定义于 UE4CtrlAPI) | UE4CtrlAPI | |
| udp_socketUE4 (定义于 UE4CtrlAPI) | UE4CtrlAPI | |
| UE4MsgRecLoop(self) | UE4CtrlAPI |